Start with the place’s role
Choose settlement, regional, realm or trade-route scale. Set environment and prosperity, then review the profile rather than generate a complete place or government.
Give trade and scarcity a place in the story.
Prepare resources, industries, imports, exports and trade pressures for a settlement, region, realm or route. Refine the economic profile, save the version you accept and review a separate player market brief.

Build economic context
Use the profile as authored worldbuilding material for the place your players encounter.
Choose settlement, regional, realm or trade-route scale. Set environment and prosperity, then review the profile rather than generate a complete place or government.
Review local resources and industries alongside imports, exports, partners and route references. Use their qualitative relationships to develop your setting.
Consider scarcity, tariff friction, seasonal change, bounded shocks and actor interests. Turn the opportunities and hooks you accept into decisions at your table.
The profile does not calculate unit prices, quantities, profit, taxes, travel timing or autonomous market change. Apply exact costs and consequences yourself.

Prepare a place shaped by exchange
Review resources, trade access and visible pressure as preparation material.
This artwork illustrates a fantasy economy, not an application screen or generated map.
From a brief to a setting reference
Quick and Deep share the complete dossier structure, with additional context visible in Deep.
Quick exposes location scale, environment and prosperity. The seed is available in either mode, and previously selected Deep values remain in use.
Deep exposes resources, population, access, stability, war, season, industry, magic, labour, tariffs, scarcity and scenario. Specialist presets adjust selected controls.
Read the goods, industries, trade references, labour and pressures. The audit uses fixed declarations, so check the relationships against the fiction you intend.
Use scoped rerolls or JSON editing, review the player brief and save manually through your DCC account session. Keep the accepted result as your reference.
What the tool provides
Eight capabilities support economic preparation, selective refinement, account records and reviewed sharing.
Quick exposes scale, environment and prosperity. Deep adds resources, population, access, stability, war, season, industry, magic, labour, tariffs, scarcity and scenario. Both produce the full dossier.
Prepare a settlement, regional, realm or trade-route profile. Use authored resource and exchange material as a reference for your setting, rather than a complete place or government.
Review local resources, lead and supporting industries, production strengths and qualitative surplus. Geography supplies goods while controls guide labels and preparation notes.
Read import needs, export advantages, named partners, route notes and structured supply-flow data. The flow data is a text record rather than a drawn network map.
Consider role demand, merchant classes, tariffs, scarcity, seasonal shifts, bounded shocks, economic actors, opportunities and adventure hooks. No exact prices or quantities are calculated.
Reroll production, trade, labour, policy or pressures. Lock a group against its own reroll and review retained sections and the player brief after each revision.
Edit JSON, undo or redo recent result changes, compare six summary fields and save manually. Search saved profiles, create variants and reopen prior result snapshots.
Switch between the full DM dossier and a brief of known goods, routes and visible pressure. Review the selected view before copying, downloading JSON or printing.
Choose a situation to explore
The profile uses finite authored goods and narrative templates. Qualitative labels do not simulate quantities, population growth or profitability.
Choose the scale label and reference context. Each produces the same bounded network structure, with resources, sectors, goods, partners and routes.
Prepare an external demand surge, declining lead sector or critical supply problem. Adapt the authored shock and scarcity guidance without expecting numerical forecasts.
Use specialist presets to prepare related controls for route closure, post-war recovery or a resource discovery. Review the snapshot’s retained conditions together.
Consider a buyer default or seasonal trade pressure. Seasonal and scenario notes support adventure preparation without automatically advancing future economic state.

Keep the economic reference you accept
Use the dossier for DM preparation and review the separate player brief before sharing.
This illustration shows fantasy worldbuilding material, not exported application output.
Refine one economic area
Five groups cover production, trade, labour, policy and pressures alongside structured editing.
A group lock prevents that group’s scoped reroll. Full generation replaces the profile regardless of locks, and several authored sections may remain unchanged with the same controls.
Scoped rerolls retain identity, overview and parameters. Changed controls can leave retained goods, routes or labels needing reconciliation with the new fields.
Trade and production rerolls leave the brief unchanged. Pressures rerolls rebuild it from current controls, so check it against the retained trade material before sharing.
Edit JSON, undo or redo recent result changes, and compare six summary fields with a saved profile. Save checks structure and selected boundaries, not every narrative relationship.
Account reference and audience review
The existing DCC session connects manual saves to your VISINVOKE account.
Save updates the account library and retains up to ten prior result snapshots for the same seed-based ID. There is no autosave or offline fallback.
Search by title, scale, prosperity, scarcity or notes. Open restores the result and saved generation locks, not the current form or seed. Prior results use current notes, and variants use current workspace notes.
The generated brief lists known goods, route names and visible pressure, excluding private actor aims and hidden diversion methods. Edited and rerolled fields need audience review.
Copy or download selected-view JSON. Finish editing, clear comparisons and check print preview for player sharing. No direct Combat PRO handoff or automatic merchant transaction is provided.
Choose access for your toolkit
Economy & Trade Generator is a paid standalone tool. Create a free account first, then review your selection and subscription.
Select Economy & Trade Generator individually. Creating a free account does not by itself include paid generator access.
Choose a five-generator pack for other eligible standalone tools alongside this one. It provides selection capacity, not automatic access to every VISINVOKE product.
Review larger selected-generator packs in your account. Check the generators, subscription and reselection terms before choosing your toolkit.
Combat PRO, Battlemaps and image systems have their own access models. Standalone generator subscriptions do not include image or animation credits.

Use scarcity, routes and actor interests to support choices in the adventure.
Review coherence and apply exact costs and consequences with your own rules.
Start Here and How Do I help cover generation, refinement, player views and account records.
Save deliberately and reopen the result you want to use again.
Build your tabletop toolkit
Each card opens that product’s website. Review purpose and access separately; related products do not promise included access or automatic synchronisation.

Discover and open your supported Windows products through one connected VISINVOKE account.

Explore environment packs for tactical locations and the places your encounters unfold.

Review prepared opposition, tune creature statistics and run tabletop encounters with its own access.

Create focused character, monster, item and location images to complement your tabletop preparation.

Create guided commercial visuals for websites, brochures and wider creative projects.

Explore a separate futuristic RPG experience with its own world, characters and progression.
Product artwork illustrates fantasy economies and worldbuilding, not application screens or actual generated image output.
Quick answers
Understand the authored material, audience boundaries and saving behaviour before opening the tool.
Quick exposes location scale, environment and prosperity, with the seed available in either mode. Deep additionally exposes resource richness, population, trade access, political stability, war or blockade, season, major industries, magic, labour, tariffs, scarcity and scenario. Quick retains previously selected Deep values. Both modes use the same full dossier structure. Twelve specialist presets adjust named controls while retaining others, including settlement, regional, realm and trade-route choices and boom, decline, shortage, blockade, post-war recovery, discovery, market shock and seasonal trade. The authored network does not grow into a complete settlement or realm.
No. It creates a qualitative worldbuilding snapshot from finite authored goods and narrative templates. Resources, production, imports, exports, labour, policy and shocks supply reference material, not numerical market calculations. Population and prosperity are qualitative labels rather than measured quantities or simulated growth. There are no unit prices, stock balances, tax ledgers, purchasing, worker hiring, travel schedules or continuous market ticks. The supply-flow graph is structured text data, not a rendered map. Agree exact costs and consequences yourself; separate merchant, travel and staffing tools have their own purposes and access.
A lock prevents rerolling its own group; full generation replaces the profile regardless of locks. A scoped reroll retains the profile ID, overview, parameters and unrelated fields while replacing its group. Changed controls can therefore leave retained goods, routes or labels needing reconciliation. Trade and production rerolls do not refresh the separate player brief; pressures rerolls rebuild it from current controls, which may differ from retained trade material. Several authored sections can remain unchanged with the same controls. The seed works with an internal generation counter, so entering it alone does not replay an exact result.
The audit contains fixed declarations rather than a computed proof of coherence. Save validation checks required sections, schema, different import and export goods, at least two route rows and selected prohibited pricing or simulation terms. It does not prove route connectivity, geography fit, every narrative relationship or the accuracy of edited player fields. The generated player brief omits private actor aims and hidden diversion methods, but structured edits and scoped rerolls require you to review and maintain that brief yourself. Check it against the accepted DM dossier before sharing.
Save manually writes the library through your existing DCC session. Reusing the seed-based profile ID updates the current record and retains up to ten prior result snapshots. Open and prior-version buttons restore the chosen result and its saved generation locks, using the current record’s notes; they do not restore the form, seed or internal counter. Search profiles and compare scale, prosperity, scarcity, import goods, export goods and black-market pressure. Duplicating creates a variant using current workspace notes. There is no autosave, offline fallback, import, delete, archive or dedicated rename control. Avoid conflicting whole-library saves from several windows.
Copy and Download structured JSON export the selected full DM dossier or player market brief, not the entire account library. Notes saved with library records are separate from those exports. Print uses the current rendered view; setup panels, an open editor or comparison can remain, so finish editing, clear comparisons and check print preview before sharing a player brief. There is no graphical map or PNG/SVG export. Economy & Trade Generator has no direct Combat PRO handoff, automatic merchant transaction, live market update or synchronisation with related products. Apply the setting consequences yourself.

Continue in VISINVOKE
Create a free VISINVOKE account and choose the required generator access.
Get Desktop Command Centre from your account installer page. Sign in on Windows, then open Economy & Trade Generator.